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Metro last light strip dance
Metro last light strip dance










4A Games created a vividly detailed world with a fine balance between horror and humanity, ghouls and grit. What those high-scoring reviews recognised was that Metro 2033 fell short in areas that a bountiful choice of less imaginative games succeeded, but it excelled in ways that very few games ever have. "A large shootout against an invading metro faction is dwarfed by any battle in Call of Duty, but feels ten times more important in your journey" Ludwig Kietzmann, Joystiq

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So it went with Metro 2033, it's Metacritic score occupying the same dubious turf as Army of Two: The 40th Day, with venerable outlets awarding it 9s, 4s and everything in-between. Games are all too often appraised like motorbikes or washing machines, as if their worth can be measured on a set of scales, successful features piled on one side, weak ones on the other, and a score determined from the balance between the two. Metro 2033's stealth mechanics were a tad unpredictable, the guns were somewhat weightless, and the enemies soaked up dozens of bullets before finally succumbing. We may claim to desire originality and creativity in our games, but these ideals are all too often side-lined in favour of indolent criticism. It was a rough game, to be sure, one blighted by apparently limited resources, making the sort of common and eminently forgiveable mistakes that tend to trap critics who lack a certain imagination and confidence. There was an inscrutable alchemy to Metro 2033 that exposed the weaknesses in a host of game reviewers.












Metro last light strip dance